Build 375 (24/12/12, Junior Member+) Physics: * First pass on Kart 01 Tracks: * Moravia: Removed truck lights * Moravia: AO and emmissive fixed on some assets, added static and physic objects (cars, tents, cones, trucks), added floodlights, fixed pit spot spawning points * Moravia: New textures addition * Moravia: More lights in the occupied areas * Moravia: First pass of night lighting * Moravia: Added more static objects around start area, also added floodlights * Heusden: Fixed gaps, added missing bridges, tweaked garages * Heusden: Night lighting added, also dynamic objects * Belgian Forest: Added marbles * Belgian Forest: Wetroad effects effects tweaked to fix visible joins between different tarmacs * Bathurst: Marble effects added Vehicles: * Ford GT40 MkIV: Collision updates. Minor body shape update * Ford GT40 MkIV: Minor fixes on doors shape * Ford GT40 MkIV: Added lightglows and placeholder lights setup